Virtual Reality app testing(VR) is a term we all have heard before, but what is it exactly and how is it different from other technologies? In simple terms, VR is a computer-generated simulation or a replacement of one’s environment. Virtual is “being something in effect, though not actually or in fact.” – Douglas Harper Etymology Dictionary (15 century). So, in other words, VR is an approximation of our reality that is digital but not true in its self. For example, you put on a headset, and it blocks out your worldview and substitutes it as a digital world that is designed to fool your senses (i.e.) your brain, and you are somewhere else. It’s a form of mental teleportation if you will.
In a nutshell, virtual reality testing is entirely immersive with no real-world stimuli affecting the experience. The goal of VR is to make the user feel as if they are in fact in another place. The thing that makes VR different from any other form of technology is that it directly affects the perceptions and processes of the human mind in an obvious way such as Motion sickness, headaches, and vision difficulties. It can do more harm than good. Testing and Quality Assuring VR devices and application require a special accessibility testing skillset that can minimize these effects, ensuring that there is little to no discomfort to the user as possible.
The VR app testing requires a completely different process to a typical app and software testing. Testing process must consider striking a balance between eliminating any issues of user experience at the same time not deviating from its functional aspects of it. VR is one of the most exciting technological advances at our disposal and we should forever be fascinated and intrigued by what it can be capable of! However, VR will only continue to be successful if the necessary testing procedures are taken, with a particular emphasis on QA and user experience.
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